Artificial Animation, or "ARTI," came to be in 2022. We use new and developing tools to drive novel forms of storytelling. Our unique approach reimagines animation by sampling imagery from live footage and transforming it with the help of A.I. We’ve worked on films for theatrical release in IMAX and VR, as well as installations for galleries and events. ARTI intends to use human work, in collaboration with machines, to imitate nature. We're excited to share our work and process with you.
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Miko Was Here is a fantastical animated horror. A four part limited series following Miko, a diver, abducted by a ghost ship. It’s a coming-of-age story about the grim reality of leaving home to find a messy, cluttered world...
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We developed a visualizer to be part of an interactive concert. To step away from A.I. generation, we dove into our camera rolls for video samples. Elements on the screen respond to music or any input sound. The result was an ambient visual piece that could pair with almost anything. The seamless looped nature of the piece allows it to play and react to a setlist, forever...
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This 20-minute project refined and expanded the visual style of previous projects. Filmed on a 360-degree camera, Heaven proved to be an ambitious project to turn into an animation. Filming took place in the Redwoods of Santa Cruz, California. The final project was screened in IMAX and VR. The film premiered at the A.I. International Film Festival in 2023, where it won “Best Animated Short” and “Best Art Direction.”
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We directed the actor through Zoom and manipulated her features. To keep her resemblance, we avoided any drastic changes. Her hair and makeup, as well as wardrobe, transformed in post-production. A polishing layer finalized the look. This was our first attempt at hand-painted character stylization.
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Our intention with Once Upon A Strawberry Meeting was to step away from loud visuals. A new method for compositing improved the aesthetic quality of the animation. This process of visual sampling allowed us to work with A.I. to stylize individual elements. Those elements are then composited into a scene.
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Our goal to design a digital concert led to Lure Of The Underground. An open-source A.I. transferred our motion onto full body portraits we collected. Puppeteering this way allowed us to sync or syncopate the crowd's movement.
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We used A.I. to stylize and manipulate the face, as well as other tools to interpolate painted frames. The filming took place in Mission Trails, San Diego on a well-timed stormy day. This whirlwind project introduced us to the technology that led to our process.
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